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April 29, 2003
Apple Does it Again

itunes_music.jpg

The revolutionary iTunes Music Store puts 200,000 songs at your fingertips. It’s built right into iTunes 4 and lets you search or browse genres, new releases, exclusives and more. Preview any song for free, when you find a song you want, buy it for just 99˘.

Apple showing us that good products and innovation are achievable, by delivering a potential solution to the music industry quagmire. Not sure about you but I'd buy that for a dollar, um I mean 99˘

At second glance this brings me back to an earlier post in regards to web design and structured information. The new Apple music service takes this new approach by offering the music listings and purchasing of songs straight from the standalone app-iTunes. No browsing clunky HTML/standard browser interfaces, etc. No waiting for page refreshes, etc. Just quick access to the information.

Link:
http://www.apple.com/music/store/

Posted by crusay at 04:55 PM
January 22, 2003
Apple and Burton Team Up

Leave it to two design driven companies like Apple and Burton to team up and make an integrated weatherproof snowboarding/ski jacket. It's a bit pricey, but made with top of the line Gortex waterproof fabric and has controls for your iPod integrated into the jacket arm exterior. Controls are provided by SOFTswitch and utilizes an interactive textile data strip.

burton_amp.jpg

Links:
http://www.apple.com/ipod/burton/
http://www.softswitch.co.uk/SOFTswitchAbout.html

Posted by crusay at 03:34 PM
January 17, 2003
iCommune, and Structured Information

I came upon mention of iCommune from Todd Dominey today. The powerful use of this shareware struck me, more than the fact that Apple is trying to throw up a roadblock.

Essentially this app let's you stream music directly into iTunes from any mac with an internet connection. By accessing a structured song list of an iTunes playlist someone in San Francisco could play their friend's music in Atlanta as if the music was on their own computer in SF. I believe this piece of shareware has been removed from the iCommune site, but if you look around on limewire you might find a copy.

This got me thinking about the suite of other OS X applications like Watson, Sherlock, and Netnewswire. These apps are unique by offering a different approach to browsing the Web. Instead of heading to unique web sites users can view structure information within a self-contained application. This is general information like News, Movies, Stocks, Phone Numbers, Flights, etc.

sherlock_menu.jpg

To riff on a recent topic mentioned by Alex Wright, these apps make web sites look like custom typeset pieces, or "decorated directories". An application like Sherlock or Watson lets users focus on the task of information retrieval and quickly and consistently find results, like movie listings:

sherlock.jpg

This could be a glimpse of things to come. Web site design is not going away, but good treatment of structured information will be crucial to create online services and experiences that last.

Links:
http://whatdoiknow.org/archives/000693.php
http://www.icommune.net/
http://www.apple.com/downloads/macosx/internet_utilities/watson.html (Watson)
http://ranchero.com/software/netnewswire/ (Netnewswire)

Posted by crusay at 04:46 PM
November 01, 2002
V-2 launches version 3

Adam Greenfield re-launches his v-2 website focusing on Interface & Usability, Architecture & Urbanisim, and Media & Culture.

And other topics related to humans, our environment, and our artifacts.

Link:
http://www.v-2.org/

Posted by crusay at 02:34 PM
October 15, 2002
New BayCHI site is up...

... and Peter Morville will be speaking at a FREE event in Berkeley on Nov. 1, Friday 7-9pm.

Links:
http://www.baychi.org/

http://www.baychi.org/calendar/20021101/

Posted by crusay at 03:05 PM
October 14, 2002
Peter Merholz and Nathan Shedroff on User-Centered Design

Nate Shedroff: User-centered Design is an approach (with many variations) to creating experiences (whether products, interfaces, events, or other media) for people with their needs in mind. Usability is one of the primary focii but only one of several. Others include usefulness, desirability, legibility, learnability, etc. The benefits are that these experiences are often easier to use and learn; more appropriate in terms of functions and use, and more compatible with existing processes.

Good overview article on UCD process. Also, some info on benefits and shortcomings of heuristic reviews.

Link:
http://www.digital-web.com/interviews/interview_2002-10.shtml

Posted by crusay at 04:56 PM
Search Tools resource

Good resource for search related issues, ranging from search technology to interface and IA solutions for search.

Link:
http://www.searchtools.com/index.html

Posted by crusay at 02:19 PM
October 04, 2002
The right way to do (code) pop-ups

a href="http://google.com/" onclick="window.open (this.href, 'popupwindow', 'width=400,height=300,scrollbars,resizable'); return false;"

This allows a right-click to open in new window if needed, and also allows user to bookmark the pop-up. Standard javascript pop-ups without an href do not allow for this.


Link from:
http://www.youngpup.net/?request=/articles/how-to-create-popups.xml

Posted by crusay at 11:01 AM
October 02, 2002
Theban Mapping Project

Another great article at Design Interact. This time on the Theban mapping project.

theban_thumb.jpg

“In Egyptology, there’s a long tradition of archaeological recording,” he explains. “This is the first site that uses the Web medium to build on that tradition.”

But its real goal seems far more pedestrian: to build a database that maps and surveys every structure of archaeological interest in ancient Thebes—especially the 62 tombs in the Valley of the Kings.

Great example of how the web can be used as both an educational and informational resource.

Link to article:
http://www.designinteract.com/features/

Theban mapping project:
http://www.thebanmappingproject.com/

Posted by crusay at 01:10 PM
August 07, 2002
Interaction Design defined

Great introductory article to interaction design, by Nico Macdonald at Spy. Provides historical context as well as resources for learning more.

Link:
http://www.spy.co.uk/Writing/Blueprint/ID/

Posted by crusay at 04:18 PM
UI patterns and typical uses

Nice resource from Jenifer Tidwell.

Link:
http://time-tripper.com/uipatterns/

Posted by crusay at 02:34 PM
July 16, 2002
Affordances: Gibson vs. Norman

PDF document describing differences b/n gibson's and norman's descriptions of "affordances".

Link:
href="http://www.uedesignlab.com/uelog/archives/gi_2000_affordances.pdf

Posted by crusay at 12:05 PM
July 03, 2002
Interface Prototypes from Minority Report

Alex Wright gets interface prototypes from recent Spielberg flick, "Minority Report"

Link:
http://www.agwright.com/blog/2002_06_01_archive_index.html#85202344

Posted by crusay at 03:36 PM
June 24, 2002
First Principles of Interface Design

Checklist of principles of good user interface design.

Courtesty of Bruce Tognazzini

Link:
http://www.asktog.com/basics/firstPrinciples.html

Posted by crusay at 04:35 PM
June 21, 2002
Haptic Virtual Reality for blind computer users

http://phoenix.herts.ac.uk/SDRU/Chetz/firstStudy.html#Overview
Haptic perception involves both tactile perception through the skin and kinaesthetic perception of the position and movement of the joints and muscles. For example, if we hold a cube, we perceive it through the skin of our fingers and the position of our fingers.

Posted by crusay at 10:06 AM
New Interaction and Input Devices

Cool stuff here at: http://www.setpixel.com/content/?ID=105 from v-2.

Posted by crusay at 09:59 AM
June 20, 2002
Loop, Journal of Interaction Design Education

http://loop.aiga.org/

Posted by crusay at 07:44 AM
June 19, 2002
Left Navigation vs. Right

Jakob's original hint that maybe, just maybe usability might be improved by placing navigation on right-side of the page.

Piece (see page three) at Boxes and Arrows describes the Audi redesign by Razorfish. Usability showed that right and left navigation was not a large factor. Instead perceived affordances of nav elements were more crucial. Also, right-nav might actually cause users to focus more on the body content.

Posted by crusay at 07:11 AM
June 17, 2002
Study on Common e-commerce objects

Michael Bernard has conducted two studies, which sought to better understand users’ expectations concerning the location of common objects on web sites and E-commerce site.

Some of the findings show that people expect:
- Links back to the front page to be located top-left of a page
- Internal links to be placed along the left side and external links along the right
- Shopping cart, account and help to be located along the top-right side
- Login to be placed top-left
Links:
The article Developing Schemas for the Location of Common Web Objects

The article Examining User Expectations for the Location of Common E-Commerce Web Objects

Thanks to:
Henrik Olsen

Posted by crusay at 11:42 AM